Mike Collins (CAPCOM)

Apollo 8, Houston. Say again.

Frank Borman (CDR)

The S-IVB is really venting.

Mike Collins (CAPCOM)

Roger. Understand; that is supposedly a non-propulsive vent. The big blowdown maneuver, it starts maneuvering to blowdown attitude at 04:44:55, and the vent occurs at 05:07:55.

Frank Borman (CDR)

That is the nonpropulsive vent, but it's pretty spectacular. It's spewing out from all sides like a huge water sprinkler.

Mike Collins (CAPCOM)

Roger. Get some pictures of it.

Frank Borman (CDR)

Say again that big vent time, so I can write it down please, Houston.

Mike Collins (CAPCOM)

Roger. Big vent time 05:07:55, and it will start maneuvering to vent attitude beginning at 04:44:55. Bill has got the tape recorder back.

Frank Borman (CDR)

We're receiving VHF music now, Houston. Thank you.

Mike Collins (CAPCOM)

Yes, you took the words right out of my mouth, Frank, and we would like to know also how far away from the S-IVB you are now.

Frank Borman (CDR)

I guess we are between 500 to 1000 feet.

Frank Borman (CDR)

Herb Alpert seems pretty good.

Frank Borman (CDR)

Roger. I believe we are going to have to vent or thrust away from this thing; we seem to be getting closer.

Mike Collins (CAPCOM)

Roger. Understand, Frank; go ahead whenever—just give us some idea of when you did it and how much.

Mike Collins (CAPCOM)

Apollo 8, Houston. Could you stand by one? We are working on something here.

Mike Collins (CAPCOM)

Apollo 8, this is Houston. Over.

Mike Collins (CAPCOM)

Apollo 8, this is Houston. Over.

Frank Borman (CDR)

You are loud and clear, Mike. Go ahead.

Mike Collins (CAPCOM)

Okay, Frank. On your additional separation maneuver, we recommend that you make a radial burn, point your plus X-axis toward the earth, and thrust minus X for 3 feet per second. Over.

Frank Borman (CDR)

I don't want to do that; I'll lose sight of the S-IVB.

Mike Collins (CAPCOM)

Okay. The reason we want a radial burn is to increase your midcourse correction so we can use the SPS. Stand by on it.

Mike Collins (CAPCOM)

How close to a radial burn can you get without losing sight of the S-IVB, Frank?

Frank Borman (CDR)

Well, I don't know because I can't see the earth now, Mike.

Frank Borman (CDR)

We can pitch down some. Jim has the earth in the optics so we could pitch some and get pretty close to one, I guess.

Frank Borman (CDR)

Go ahead, Houston. Apollo 8.

Mike Collins (CAPCOM)

We can give you a pitch gimbal angle on radial direction if that would be a help. It's 181 degrees; pitch gimbal angle would be exactly radial at 4 hours and 10 minutes. I don't know whether that solves your visibility problem or not.

Frank Borman (CDR)

Well, then zero would be just as good, wouldn't it?

Mike Collins (CAPCOM)

Frank, if you use zero, then make the SEP if possible in the plus X thrusters. That's the direction of the burn we'd like.

Frank Borman (CDR)

Well, can't do that. I'll thrust right square into that S-IVB.

Frank Borman (CDR)

What will he maneuver to as far as the gimbal angle for his blowdown?

Mike Collins (CAPCOM)

Apollo 8, Houston. At blowdown, that S-IVB should be oriented to perform a retrograde blowdown along the local horizontal.

Mike Collins (CAPCOM)

Is it still chasing? Does it look like it is closing on you, Frank?

Frank Borman (CDR)

It is about the same. The trouble is it is pointed at us pretty well.

Expand selection down Contract selection up

Spoken on Dec. 21, 1968, 4:58 p.m. UTC (55 years, 11 months ago). Link to this transcript range is: Tweet

Mike Collins (CAPCOM)

Frank, what we want to do is get a radial upward burn; and as long as you can, through the optics or some other means out the window, figure out where the earth is, then use the appropriate thrusters to thrust upward, radially upward for 3 feet per second. That is what we are looking for for trajectory reasons.

Frank Borman (CDR)

Okay. Understand. I just—as I say, I just can't very well do that now. I don't want to lose sight of this S-IVB.

Mike Collins (CAPCOM)

Roger. We concur with that. I just thought perhaps Jim, through his optics, or you could get some feel for where the earth is. That's what we want to do, is radially upward.

Frank Borman (CDR)

Okay. As soon as we find the earth, we will do it.

Frank Borman (CDR)

Houston. The venting on the S-IVB is terminated.

Frank Borman (CDR)

Go ahead, Houston. Apollo 8.

Mike Collins (CAPCOM)

Roger. Frank, do you think you are going to be able to do this burn radially? We would like to add to its magnitude if you are going to make it in some other direction. Over.

Frank Borman (CDR)

No, I am not even sure we are going to do it yet, Mike. If I can get—we seem to be drifting away from this thing a little bit, although it is still pointing at us quite closer than I'd like.

Mike Collins (CAPCOM)

Apollo 8, Houston. We would like you to do some additional maneuver; it is just a question of how much and in which direction.

Frank Borman (CDR)

Okay. Right now, our gimbal angles are about—roll's about 190 and pitch is about 320 and yaw is about 340. We could certainly do it in this position. That would be alright.

Mike Collins (CAPCOM)

Stand by. We will check those.

Frank Borman (CDR)

Go ahead, Houston. Apollo 8.

Mike Collins (CAPCOM)

Roger, Frank. You could help us out if you would explain where you are relative to the booster. In other words, with respect to the earth and the radius back there, are you above or below or one side, or where exactly is the booster relative to you?

Frank Borman (CDR)

Well, it's as I said before. We can't definitely find the earth. I think we are in front and a little bit above—a little bit above the—almost in front of the—directly in the front of the booster.

Mike Collins (CAPCOM)

Roger. Understand; almost directly in front of the booster.

Frank Borman (CDR)

Perhaps a little bit horizontally displaced towards the—let's see—Houston, to help you, we are looking right directly above the S-IVB with the sun—it's on the right side of the S-IVB and on our—coming in our left number 1 window.

Mike Collins (CAPCOM)

Okay. Understand; the sun is on the right side of the S-IVB and coming in your number 1 window. And are you—when you give us those angles, that means that your plus X-axis is pointed at it with those angles. Is that affirm?

Frank Borman (CDR)

The earth is in our plus Y, plus Z-direction now, Mike.

Mike Collins (CAPCOM)

Thank you. Earth is plus Y, plus Z.

Frank Borman (CDR)

Right, and a little minus X.

Jim Lovell (CMP)

Houston, for information. I am looking through the scanning telescope now, and I see millions of stars; most of them—the venting from the S-IVB.

Mike Collins (CAPCOM)

Right. Are you having any trouble telling which are the stars and which are the S-IVB particles?

Jim Lovell (CMP)

Definitely; we are in sunlight, and it looks like they are all S-IVB, but we don't know. I am going to attempt a P52 realign at this time and see what I can do.

Frank Borman (CDR)

Mike, anything more on this separation maneuver you're on?

Mike Collins (CAPCOM)

We are working on it, Frank. We are trying to compute what radially outward will be in close terms. Now, you still have the earth—as I understand plus Y and plus Z quadrant. In other words, it's down below you on your right and slightly to your rear? Is that still true?

Frank Borman (CDR)

That's right. Quite a bit to our rear and down below us. Off to the right.

Mike Collins (CAPCOM)

Okay. Well, we—of course, in that attitude, you want to burn some upward and some to the left, and we are trying to be more precise than that. Frank, is it still about the same distance away? Are you opening or closing?

Frank Borman (CDR)

It sure is staying close to us.

Frank Borman (CDR)

Mike, can you just tell us which way the S-IVB pitches and how far it will pitch to the sling shot maneuver attitude?

Mike Collins (CAPCOM)

Frank, the S-IVB is within 10 degrees of its final attitude at this time.

Bill Anders (LMP)

Houston, are you ready to copy the IMU align information?

Bill Anders (LMP)

Alright. Star ID is 03, and star 36, star angle difference 0.01, torquing angle X minus 00034, Y minus 0027, Z plus 00100. Over.

Mike Collins (CAPCOM)

Okay, thank you. For Y, I just got four digits here: 0027.

Bill Anders (LMP)

Roger. Three zeros: 00027.